Your Next Script #11 By Charles Harris We're almost there. Over the last ten articles we've developed an idea, worked it up as a treatment, written a first draft and revised it to the point when it's almost ready to send out. But there are two more crucial tasks yet to perform. And the first will often make the most dramatic difference of all. What have you been putting off?This is what I call the X factor. Nothing to do with reality TV, the X factor is both simple yet profound. But only you know what that is. It could be something you've been meaning to cut - such as a sequence or character you love but which you know isn't working. It could be something you know you need to add. It could be some aspect of the script that you're starting to have doubts about. Perhaps the key turning point doesn't do the job as well as it should. Or the premise doesn't totally make sense. It's the thing you've been putting off doing - draft after draft. The difference between OK and great Listen to the small inner voice that prompts a rethink or addition. Most good writing comes from our unconscious minds. While we need to use our rational editing brain to polish it up, we also have to listen to those deeper instincts. It's natural to be afraid of the amount of work needed. But that extra work may turn out to be the most important work of all. If in doubt... What may seem a trivial change at this stage may even have profound effects. The big difference between a script that's so-so and one that sparkles is often this stage. It's now that the writers who go the extra mile reap their rewards. Kill your darlings In this draft you examine everything you are clutching onto in your script. All too often, at this stage, we find we're still holding onto the very things that we should be letting go. Be brutally honest with yourself - because if you're not I can guarantee that the industry will be. You only get one chance with each possible buyer - producer or agent. Once they've rejected your screenplay, they are very unlikely to look at it again. If in doubt, cut it out So if you have doubts about anything, cut out the scissors. Cut it out and see what happens. (Remember you can always put it back again... But you almost certainly won't). If in doubt, put it in The corollary to cutting what you are thinking of cutting, is to write what you've been avoiding writing. What about that twist that you keep mulling over and putting off because it would involve some extra research? Or the character change that you can't put out of your head, but means rethinking the entire second act? Or maybe there's a seemingly trivial issue that you just can't put out of your mind. What are you shying away from? Changes I've made in this final mini-draft have always brought major improvements. Whether it's writing an emotional crisis that I've been shying away from, because it will be too gruelling (or challenging) to write or rectifying what seems to be a relatively trivial plot hole, I never regret this last run through. One script of mine came to life in a totally unexpected way, simply because I followed the little voice that told me I had to dramatise a flashback from a character's childhood in Jamaica. Even though I thought I was being stupid - we'd never afford the budget for a location shoot in the Caribbean - I wrote the scene. And it worked. Despite my fears, we shot it, for almost no money, on a gloriously sunny day by turning a gravel pits in Hertfordshire into a totally convincing country road near Kingston, Jamaica, and it gives a very special lift to the whole film. Listen to your instincts To sum up: you may think that all the writing is over. But you can be sure that there are a few little loose ends still to be investigated. Now, for one final time, you will gain enormously from listening to your instincts and making those last few changes that make all the difference to your script. We're almost done. One more job to do before we can send it out - which we'll look at in the final article of this series. Charles Harris is an international award-winning writer-director and best-selling author. His new novel - The Breaking of Liam Glass - is to be published by Marble City tomorrow. <previous next>
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Charles Harris So far we've planned and drafted a new screenplay, and revised it for structure, character and scenes. Now it's time to turn to the dialogue. By leaving the dialogue so late, we can be sure that we'll be making the best use of our time. There's no point fiddling with lines in scenes that may get cut out of the final script, or for characters who may disappear. Dialogue is an important part of your screenplay. Good dialogue will lift a good story and characters onto a wholly new plane. But good dialogue also comes from character and by now we should have a much clearer idea of what makes our characters tick, and what each scene is about, so dialogue becomes much easier to edit.ajor Dialogue Flaws to Check For The 8 major dialogue flawsThe best way to warm up for your dialogue edit is to read and listen to the best dialogue that's been written. There's no substitute for reading great scripts - also read bad scripts so you can recognise the main faults! Now go through each scene in turn looking above all for the following: 1. Inactive dialogue Drama is action to overcome an obstacle in order to achieve a goal. All too often, you'll find that characters speak for no good dramatic purpose. Cut out padding, such as repeated greetings, goodbyes and space-fillers that don't push the story forwards. Make sure that each line comes out of the character's desire to have an effect, most often on one of the other characters in the scene, in the face of difficulty, often provided by those same characters. 2. Lack of realism In most genres, dialogue should appear realistic. Of course, in real life speech is rambling, broken up, unclear and generally disorganised. So what we're looking for here is to give a feeling of reality, while also tidying the lines up so that they can work on screen. 3. Vagueness Similarly, cut out any lack of clarity. People may not be clear in real life, but they are generally trying to express their meaning as precisely as they can, given their abilities. 4. Attacks of the dots... In an attempt to look like real dialogue, many beginner writers resort to an attack of the dots... That is to say, each line trails off in a.... People never quite finish their... Every sentence never quite reaches its... This is a fudge and sucks energy from your screenplay. Eliminate the dots except when absolutely necessary...! 5. No subtext Good dialogue has hidden meanings. Watch out for on-the-nose lines which wear their meanings on their sleeve and try to reveal those meanings instead through subtext. In 'Juno', when Juno tells Bleeker she's pregnant, he simply says "I guess so.... What are you going to do?" No long speech could so neatly sum up his inadequacy. What he doesn't say says more than what he does. And that "you" speaks volumes too. He's passing everything onto her. (Read the whole screenplay here) See if you can let the audience understand what the characters are thinking through what they don't say as much, if not more, that what they do. 6. Going round in circles Early drafts often contain lengthy passages while the dialogue tries to find its way. Cut the filler. Dialogue such as: Let's go out. I don't know. I want to go out. Let me think about it. It'd be more fun than staying indoors. I'm exhausted. Can simply become: Let's go out. I'm exhausted. On a similar theme, look out for what I call "ping-pong." It's tempting to write in alternate lines - character A answering character B who then answers character A. But this becomes rapidly tedious and flat. Try removing the "ping" (or the "pong"). Have questions remain unanswered. And answers unprompted by a question. You'll be surprised how much your dialogue perks up and gains in liveliness and unpredictability. 7. Cliche Cliched lines really drag down your script. Cliches are imprecise, so they have an effect of blurring the story and sucking interest from your characters. It's easy to fall into such writing, because the lines seem to work superficially, but try to hunt them down and find fresher and more interesting ways for your characters to speak. Listen to how people speak in real life. Becoming an adept eavesdropper (and keeping notes where possible) is a vital skill. 8. Functional dullness Many scripts get written, and even produced, whose dialogue is totally functional but simply dull. Film and TV should be entertaining. So try to write lines which are aesthetically pleasing. A nice turn of phrase, an unusual metaphor, a crisp witticism. They all help keep the story moving and add to the fun of reading the script - and watching the movie or programme when it's finally made. Now you're motoring! Take your time. By the time you've finished this mini-draft, your screenplay should be really motoring. We have just two mini-drafts to go. Next time - all the bits that aren't dialogue: the descriptions. <Previous article Next article> Charles Harris new book Jaws in Space: Powerful Pitching for Film and TV was published last month by Creative Essentials and is already recommended reading on MA courses. You can buy it on Amazon or order it here and get the e-book version included for free. |
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